Blended Learning Model Based on Educational Technology to Enhance Educational Inclusivity in Higher Education
Keywords:
Blended Learning, College, EdTech, Inclusivity, Universal Design for LearningAbstract
The inclusivity of higher education in Indonesia still faces serious challenges. BPS data (2023) shows that 23% of students outside Java are constrained by unstable internet networks, while a survey by the Ministry of Education and Culture (2022) reported that 1 in 6 students with disabilities experience significant obstacles in accessing digital materials. This condition is exacerbated by the World Bank's findings (2021) that 27% of students from low-income families are at risk of falling behind due to limited devices. These facts indicate that the traditional full online and face-to-face lecture system has not been able to guarantee equal access. Blended learning based on Educational Technology (EdTech) is a strategic solution by combining synchronous and asynchronous learning supported by accessibility features. A literature study of 40 articles published in 2015–2024 shows that the application of the Universal Design for Learning (UDL) principle through automatic captions, short micro-lectures, transcripts, diverse assignment options, and learning analytics has been proven to be able to increase student participation by up to 30%, reduce the number of missed assignments by 20%, and strengthen student engagement and sense of belonging across backgrounds. The urgency of this research lies in the urgent need for universities to integrate EdTech-based blended learning models as a systemic policy, not just a lecturer initiative. The recommendations offered include strengthening access-friendly digital infrastructure, inclusive digital pedagogical training for lecturers, and institutional policies that ensure equal access to education for all students.